Original Research

Enhancing flood evacuation behaviour through Serious Disaster Game (SDG): Flood Alert!

Furqan I. Aksa, Muhammad Ashar, Heni W. Siswanto
Jàmbá: Journal of Disaster Risk Studies | Vol 18, No 1 | a2005 | DOI: https://doi.org/10.4102/jamba.v18i1.2005 | © 2026 Furqan I. Aksa, Muhammad Ashar, Heni W. Siswanto | This work is licensed under CC Attribution 4.0
Submitted: 30 September 2025 | Published: 09 June 2026

About the author(s)

Furqan I. Aksa, Department of Geography Education, Faculty of Education, Universitas Samudra, Langsa, Indonesia
Muhammad Ashar, Department of Informatic Engineering, Faculty of Engineering, Universitas Negeri Malang, Malang, Indonesia
Heni W. Siswanto, Center for Educational Research, Faculty of Social Sciences and Humanities Research Organization, National Research and Innovation Agency (BRIN) Republic of Indonesia, Jakarta, Indonesia

Abstract

Disaster education has been using a conventional module-based approach, which is only a one-way information transfer process. This research aims to develop and test the Serious Disaster Games (SDG): Flood Alert to improve flood evacuation behaviour and intrinsic motivation as measured by two indicators, namely knowledge about best evacuation practices and self-efficacy in dealing with flood emergencies. This research used a one-group pre-test–post-test design involving 45 students. The results showed that the SDG: Flood Alert effectively improved students’ knowledge and self-efficacy about flood disasters. Most students were able to respond well to actions before, during and after a flood event. Students are confident that they can effectively respond during flooding emergencies. Students with high self-efficacy tend to take protective actions in the face of disasters. The result of the intrinsic motivation assessment found that students enjoy learning by using the SDG: Flood Alert!
Contribution: This study contributed towards enhancement of students’ knowledge regarding flood disasters. It was achieved by using the SDG: Flood Alert, which is designed using experiential learning cycle theory, and provides a fun learning experience for students. The SDG: Flood Alert has the potential to be used as a flood disaster learning media for students in flood-prone areas.


Keywords

disaster game; flood; evacuation; hazard; disaster

Sustainable Development Goal

Goal 13: Climate action

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